DICE, the developer behind Battlefield 2, may be familiar to some for a title that came out in 2001: STCC 2. Distributed by Electronic Arts, it was a car racing simulation, with a great embed physic, and a very nice graphical engine for the time. Unfortunately the title didn't do as well as it should have, perhaps because the Swedish series is not well known outside Sweden, or because of a lack in marketing support.
We knew these Swedish developers had talent, but we didn't expect that four years later, and after the Battlefield sequel, a title like Battlefield 2 could be so technologically pushed to the limits. The great main feature is to see a graphic engine that can display huge battle areas without major problems.
Playing around in a Middle East scenario, with oil tubes canalisations, houses with perfect architectures topology for the places, is really immersive. We could say it's enough just walking around for hours in such places, but it's more than that. The choice of transportation for getting around and fighting enemies is impressive: helicopters, military jets, jeep, tanks, and you can even jump with your parachute if you decide to step off the helicopter. It's great to play in a scenario with game servers supporting up to 64 people. It's a huge battle and, as in real life, you can earn military degrees, and even be the commander of your troop, while monitoring and ordering your soldiers where and which targets to fire.
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